After a (very) long break, I'll try to resume the dev.
See you soon ! ;)
Thursday, May 26, 2011
I apologise for the delay, I had a lot of work these past days, but I took time today to end the feature I wanted to add : MagicTW_clone_skin_hammer.
The version 0.6 is now uploaded, you can get it from the homepage, in the Downloads section.
The command MagicTW_clone_skin_hammer is quite the same as MagicTW_clone_skin_nearest, but it is triggered when you hit someone with the hammer, or when someone hits you. To activate it, just write the command once in the local console (F1), and write it again to deactivate it.
This function was particularly difficult to create because the client doesn't know exactly who hit you, nor who you have hit. I could only get the coordinates of the hammer event (which causes particles to appear), and I had to compare it with the coordinates of the player. That's why it might result in some strange bugs if there are a lot of players very close. Don't hesitate to contact me if you detect a strange behavior.